Game programming is best done in straight C++ with occasional/frequent inline assembly thrown in. OOP programming adds a great deal of overhead to programming in general. But then with the powerful systems in use today, I suppose it is "ok" to use OOP to write games (although I wouldn't). Perhaps that is why so many of today's games require high-end systems, or maybe not. You're going to need/want some graphics/data files. There are a number of tools and probably some graphics you can download, but in the end you're going to need to make some files of your own. I don't do anything with OpenGL or game writing, although I have written and designed a few games. So I may not be the best source of information. There are certainly some objects you can create directly from inside OpenGL (triangles, boxes, pyramids, complex combinations of the same, etc).
Go here and take the tutorial. It should also answer your questions better than me.
-----Original Message----- From: rsobba
I am not a gamer but an on again off again home OOP programmer. I need something to keep my interest up while I am learning. Have any of you done any game programming? I am wanting to program in C++ and Open GL but am curious about the graphics end of it. Will I need to create images using a package like Adobe Illustrator first or is this all done somehow within Open GL.
Thanks in advance. Rick
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