Indeed, it might be required reading for the topic subject. I recall reading it when it was initially published, reading the Slashdot replies and comments that pretty much forced ESR to include the addendums. You might say it's a condensed version of my post, which means I've failed as an author. =(
On 8/16/05, Josh Charles [email protected] wrote:
Of course, there is also the concern over cheating made simple with open source. The strongest protection q3 has at the moment isn't PunkBuster, but the fact that there's bigger targets to go after, like Halflife2 and Doom3. Some people are even of the opinion that when iD releases the code, it destroys what remaining community these games had by inviting cheaters to rampage amongst the servers.
Eric Raymond Wrote an excellent essay dealing with this issue when the Quake 1 source code came out. It's a great read: